Hoşgeldiniz, Ziyaretçi.Lütfen giriş yapın veya kayıt olun.

 Portal 

 Takvim 

 GiriÅŸ Yap 

 Kayıt 


Sayfa: [1]
Yazdır
Gönderen Konu: AGM Welcomes You  (Okunma Sayısı 2942 defa)
BlueMartini
Admin
Oyun Adamı
*
Çevrimdışı Çevrimdışı




Üyelik Bilgileri
« : 13 Ocak 2009, 20:02:07 »

Hi, Raticide (Benoit) & J@nek (Hervé)  Gülümseme the creators and head coders of ass kicking, adrenaline pumping action game HL2 DM pro, in other words, fathers of HL2DM PRO a.k.a Adrenaline Gamer 2. And hi for the HL2DM PRO Dev. Team

First of all, we all owe you one because of providing us and enabling us to have a unique gaming experience we never had before. We've been thinking and arguing almost everyday about lack of adrenaline and GAUSS  Sırıtan on HALF-LIFE 2 DeathMatch. you guys somehow heard our cries and thanks to god, you did everything we dreamt of. moreover, we observed that you added much more effective features that are known as impossible Kahkaha such as, built-in web browser, alias and cfg creator, crosshair and hud selector etc. As online gamers in Turkey, and known as one of the biggest gaming platforms in Turkey (AGMERKEZi), we adore you , thanks a lot guys. There are lots of things and issues to talk about the future of the game, gaining new players around the world and in our country, developing new features, maps.. all of these subject mentioned above will be handled, coordinated and improved together, we are willing to help and support you. We are sure that you and us will be great partners. We are starting our mission on Turkey with encouraging players to get steam accounts and buying a HL2, and from now on we are doing good Gülümseme our professional map and mod editors, tournament projects, servers that will be opened and players all of them are ready to serve, waiting for orders Gülümseme we have just formed a development squad Gülümseme   Anyway, Welcome guys...



« Son Düzenleme: 24 Ocak 2009, 01:27:08 Gönderen: BlueMartini » Kayıtlı

Altını şer,incisi ker
PnkRck
Takım DD
Oyun Kralı
*
Çevrimdışı Çevrimdışı



Üyelik Bilgileri
« Yanıtla #1 : 13 Ocak 2009, 20:32:17 »

Thanks guys. i bought a HL2 after reading this topic Gülümseme it is an honour for us to see you here. welcome
Kayıtlı
acdervis
Ziyaretçi
« Yanıtla #2 : 16 Ocak 2009, 18:33:23 »

I am looking forward to this action and adrenaline filled mod that will bring the life and excitement back to Half-Life 2: Deathmatch.
« Son Düzenleme: 17 Ocak 2009, 01:54:07 Gönderen: acdervis » Kayıtlı
LCTR
Şeref Üyesi
Oyun Kralı
*
Çevrimdışı Çevrimdışı




Üyelik Bilgileri Site
« Yanıtla #3 : 17 Ocak 2009, 01:43:41 »

As we are AGMerkezi such a well known HL mods and game platform that tries to put all HL lovers together as a block, always organizes official tournaments, we just want to say hi and welcome guys. as well as supporting turkish players, it will be an honour for us to support and supply online gaming opportunities to the half-life, ag players all around the world. Our dreams come true because of this, we owe you more than saying thanks. you and players will benefit a lot due to our partnership. welcome.   Göz kırpan
Kayıtlı

xenecegiz
J@NEK
Yeni Oyuncu

Çevrimdışı Çevrimdışı




Üyelik Bilgileri
« Yanıtla #4 : 20 Ocak 2009, 20:05:42 »

Hi all,

Thank you for the good words. It is always good for the moral as doing a mod is an hard work. So first I would like to wish you all a happy new year 2009.

Now about promod, we are currently fixing minor bugs in 1.9.2 and are working on 1.9.3 that should fix them all.

According to our partnership, our opinion (from RATI and me) is that HL2DMPro is containing all features we can dream but that there is an evident lack of custom models especially for:

- gauss (the one we are using is from a leak vesion from what I understood)
- egon : model we are using is superphysgun
- team players : we would love having 6 different teams having each a unique spirit

Also, we would like additional player animations for :
- wall jumping
- long jump

We are really noob in modeling (we only did flags and few weapon sockets). So, if you think you can help, feel free to inform us and give us example of what you're able to do.

One additional word: we are quite exigent meaning that we really want high quality. Our mod was improved version after version due to the fact we are always aware of critics and you must understand that we are using straight talk. If we found something not good enough for the mod we will say it. If so, don't be offended, don't take it wrong ---> just rework your model till it is reaching the quality level we are expecting.

Have a great day all.

J@nek
HL2DM Pro Lead Coder
http://www.hl2dmpro.com
Kayıtlı
RATICIDE
Yeni Oyuncu

Çevrimdışı Çevrimdışı




Üyelik Bilgileri
« Yanıtla #5 : 21 Ocak 2009, 12:52:39 »

Hi all,

Hello to everyone out there and happy new year of course. I can't say much after Janek's words. So I will just say that we always make our best and code on our free time. Currently, it is very limited but we make our best.

We hope to release 1.9.3 soon but we announce date only when we are sure of it.

We really believe that you can help us.

About renaming HL²DM Pro in AG2. This is something we are thinking about. We've not been able to reach BulliT so fare (we know him as we managed to play AG together a long time ago). Chaning the name means also making a very nice stylish new background as well as a new intro movie. That's not so easy to do.
One last word, we've bought adrenaline2.com so far ;-)

Best regards all,
RATI.
Kayıtlı
WiLdNesS
Admin
ProGamer
*
Çevrimdışı Çevrimdışı



dd is back...


Üyelik Bilgileri
« Yanıtla #6 : 22 Ocak 2009, 12:45:15 »

welceme to "AGM"  RATI and j@nek. We r happy to see u here. We'll help u about this job of course. But we have some prblems about modelling and animationing.

Im modeling gaus model in 3dsMax now. But not with animation. Only model...  i need some help about this problem.
If i learn how to animation weapon models; i'll design egon model.


The gauss will be like this :




In game. it seems like this : ( not in game. only photoshop... )


i wait uR comments here..
« Son Düzenleme: 22 Ocak 2009, 13:10:25 Gönderen: WiLdNesS » Kayıtlı

ReLaX
Oyun Adamı
*****
Çevrimdışı Çevrimdışı




Üyelik Bilgileri
« Yanıtla #7 : 22 Ocak 2009, 14:46:32 »

Good gauss WildnesS

welcome Raticide (Benoit) & J@nek (Hervé)
Kayıtlı

WWE SummerSlam 2009
                              08&23                       
Detayli Bilgi Icin Tikla
J@NEK
Yeni Oyuncu

Çevrimdışı Çevrimdışı




Üyelik Bilgileri
« Yanıtla #8 : 22 Ocak 2009, 22:13:56 »

Hi,

It is a good start... but my wish is to have a gauss which could be closer to the one in HL1 :
- http://www.bubblemod.org/images/docs/bmod_tau.jpg <-- I like this one
- http://images4.wikia.nocookie.net/half-life/en/images/thumb/f/f0/Tau_cannon_bright.jpg/250px-Tau_cannon_bright.jpg

According to animations in 3DSMax, you have to create sequences. You can animate by animating bones, tuning timing. You must also look at animation names in current gauss gun coz you must reuse same names. Use mdl viewer for that.

Also don't forget that a world model and a view model are required for weapons.

According to egon models, again having a similar model to HL1 could be great:
- http://img33.picoodle.com/img/img33/8/6/15/h4/f_GluonGunHL1m_6e4a945.jpg
- http://images.google.fr/imgres?imgurl=http://www.halflife2.net/wiki/images/thumb/0/0c/Gluon.png/200px-Gluon.png&imgrefurl=http://www.halflife2.net/wiki/index.php/Gluon_gun&usg=__0Ygd2QlI0gK9QtOEqYys0nOUO4U=&h=79&w=200&sz=25&hl=fr&start=12&tbnid=vGA47tk7XcEBdM:&tbnh=41&tbnw=104&prev=/images%3Fq%3D%2522gluon%2Bgun%2522%26gbv%3D2%26ndsp%3D20%26hl%3Dfr%26sa%3DN

Kayıtlı
J@NEK
Yeni Oyuncu

Çevrimdışı Çevrimdışı




Üyelik Bilgileri
« Yanıtla #9 : 22 Ocak 2009, 22:18:56 »

By the way, I just discovered this model in fpsbana which sounds quite good also : http://www.fpsbanana.com/skins/48733
Kayıtlı
WiLdNesS
Admin
ProGamer
*
Çevrimdışı Çevrimdışı



dd is back...


Üyelik Bilgileri
« Yanıtla #10 : 24 Ocak 2009, 06:44:04 »

ok. that models arent problem for me Göz kırpan  we think gauss must be so different from the org. gauss model. but u want like hl1's gauss model.. maybe of course Göz kırpan more detail and more quality...

Like this:




i must study for animationing. i understood what u say. but bones are different for me Gülümseme and compiling... someone can help me about after modelling for animationing?
Kayıtlı

J@NEK
Yeni Oyuncu

Çevrimdışı Çevrimdışı




Üyelik Bilgileri
« Yanıtla #11 : 29 Ocak 2009, 13:41:28 »

I have to say the gauss model is beautifull
Kayıtlı
ExperT
Admin
Oyun Kralı
*
Çevrimdışı Çevrimdışı




Üyelik Bilgileri Site
« Yanıtla #12 : 29 Ocak 2009, 13:45:40 »

I have to say the gauss model is beautifull

we're workin for this gauss model.
Kayıtlı

Eski bir kitapta şu yazar [m.s .2002] : Bizler ag tohumlarını seneler önce serptik, siz şimdi oynayabilesiniz diye.
Sayfa: [1]
Yazdır
Gitmek istediÄŸiniz yer:  

MySQL Kullanıyor PHP Kullanıyor Powered by SMF 1.1.14 | SMF © 2006-2011, Simple Machines LLC
Tüm Hakları Saklıdır © 2002 - 2011 AGMerkezi.com
XHTML 1.0 Uyumlu! CSS Uyumlu!
Bu Sayfa 0.05 Saniyede 17 Sorgu ile OluÅŸturuldu